![]() ![]() Hope you haven’t rushed ahead and left the system. Mechanical Man – Deploy a minotaur heavy exosuit hybrid.Ĭomplete phase two and you’ll get the Holographic Chart Projector plans.Companionship – Adopt an animal companion.Master of the Elements – Explore 1,500 units on foot during storms.Fear the Sun – Tunnel 1,000 units underground.Matter Transport – Construct a Teleporter for your base.Autodiagnostics 2 – Restore starship launch systems.At the moment it seems like the Pilgrim completes the milestone for some reason. Either find someone else’s base and use their exocraft station or take advantage of a bug and get credit for Mechanical Man by summoning another vehicle type. These steps aren’t that difficult though it appears as if the Minotaur bay is currently bugged with some players getting a message saying each planet is limited to five. After doing so, the game will tell you how to complete it! Keep in mind that you can always click on a milestone to pin it to your log. The Pilgrim – Explore 5,000 units on foot.Ĭomplete phase one and you’ll get the Jetpack bubble trail customization.Any Port in A Storm – Shelter inside an alien building.Technosignature – Deploy and use a signal booster.Homecoming – Establish your first base.Foxhole – Use a cave to shelter against the storm.Earth Mover – Build and install a terrain manipulator.Autodiagnostics 1 – Locate and board your ship.Unlike other Expeditions, you aren’t going to able to jump to space right away. ![]() That means getting a base going and exploring your immediate area. The first phase largely focuses on getting your feet under you. It isn’t until Phase Five that you’re asked to depart for the first time, a big departure from the previous two experiences. Every person starts on Gisto Major with a similarly damaged starship. This expedition is unique in that it is focused around exploring a single planet. This includes resources, warp drives, and supreme mods! Make sure to claim them before proceeding! Keep in mind that each milestone comes with significant rewards which will help speed up your progress. There are five main phases in the Cartographers Expedition, each with five to seven different milestones inside of them. Remember to go claim your previous rewards from the Anomaly if you completed them!Ĭartographers Expedition Phases and Steps The Cartographers Expedition is available for two months and should expire around November 8. ![]() In this guide, we’ll be taking a look at the Cartographers Expedition including a list of all steps, rewards, and more! At the end of the season your save file converts to a normal save and a new expedition starts with new goals, new locations, and you get to do it all over again. You start off with nothing, have a bunch of stuff the game wants you to accomplish and earn rewards along the way. These are essentially seasons akin to Diablo, Path of Exile, or other games of that ilk. In an update, Hello Games added a new Expeditions feature which gives the game more structure than it’s ever had before. While I have a list of things I’d like to get to eventually like finally getting an S-Class freighter, unlocking all Nanite research, and getting every Quicksilver cosmetic, those are all user driven goals. The early part of the game has clear objectives and goals. I’ve started No Man’s Sky over more times than I have save slots. If you’re anything like me, this actually starts to be a problem. Go explore the cosmos, settle all kinds of planets, invest money into creating mineral extractors, become a farmer, the number of things to do never seems to stop growing. ![]()
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